Orbit Badge Ring
Badges that orbit a center element on a slow linear revolution, each counter-rotating so it stays upright while circling. With followCursor the whole ring fades in on hover and trails the pointer through springs; without it the ring measures and pins itself to the center of its child. Badges pop in with a staggered spring bounce.
Micro InteractionReactMotionTailwind CSSSolar Icons
CSSTailwind
Manual
Create a file and paste the following code into it.
orbit-badge-ring.tsx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
"use client";
import { type ReactNode, type RefObject, useCallback, useEffect, useLayoutEffect, useRef, useState } from "react";
import { AnimatePresence, motion, useMotionValue, useSpring } from "motion/react";
import { cn } from "@/lib/cn";
/* ------------------------------------------------------------------ */
/* OrbitBadgeRing */
/* ------------------------------------------------------------------ */
export interface OrbitBadgeItem {
label: string;
icon?: Icon;
}
interface OrbitBadgeRingProps {
items: OrbitBadgeItem[];
/** Orbit radius in px [Optional, default: 96] */
radius?: number;
/** Seconds per full revolution [Optional, default: 18] */
duration?: number;
/** Draw the circular path [Optional, default: true] */
showPath?: boolean;
/** Orbit appears on hover and follows the cursor; false pins it to the center [Optional, default: true] */
followCursor?: boolean;
/** Center content (avatar, logo, ...) [Optional] */
children?: ReactNode;
className?: string;
}
function OrbitBadge({
item,
index,
total,
radius,
duration,
}: {
item: OrbitBadgeItem;
index: number;
total: number;
radius: number;
duration: number;
}) {
const startAngle = (360 / total) * index;
const BadgeIcon = item.icon;
return (
<motion.div
className="absolute size-0"
initial={{ rotate: startAngle }}
animate={{ rotate: startAngle + 360 }}
transition={{ duration, ease: "linear", repeat: Infinity }}
>
<motion.div
className="absolute"
style={{ y: -radius }}
initial={{ scale: 0, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
transition={{ delay: index * 0.1, duration: 0.5, type: "spring", bounce: 0.45 }}
>
{/* Counter-rotate at the same rate so the badge stays upright */}
<motion.div
className="flex -translate-x-1/2 -translate-y-1/2 flex-col items-center gap-1 whitespace-nowrap rounded-xl border border-zinc-200 bg-white px-3 py-2 shadow-sm dark:border-zinc-700 dark:bg-zinc-900"
initial={{ rotate: -startAngle }}
animate={{ rotate: -startAngle - 360 }}
transition={{ duration, ease: "linear", repeat: Infinity }}
>
{BadgeIcon && (
<BadgeIcon size={16} weight="Bold" className="text-zinc-700 dark:text-zinc-200" />
)}
<span className="text-[11px] font-medium leading-none text-zinc-600 dark:text-zinc-300">
{item.label}
</span>
</motion.div>
</motion.div>
</motion.div>
);
}
function OrbitRing({ radius }: { radius: number }) {
return (
<svg
className="pointer-events-none absolute"
style={{ width: radius * 2, height: radius * 2, left: -radius, top: -radius }}
>
<circle
className="stroke-zinc-900/10 stroke-1 dark:stroke-white/10"
cx={radius}
cy={radius}
r={radius - 0.5}
fill="none"
/>
</svg>
);
}
/** Orbit assembly pinned to the measured center of `centerRef`. */
function CenteredOrbit({
items,
radius,
duration,
showPath,
centerRef,
}: {
items: OrbitBadgeItem[];
radius: number;
duration: number;
showPath: boolean;
centerRef: RefObject<HTMLDivElement | null>;
}) {
const [center, setCenter] = useState<{ x: number; y: number } | null>(null);
useLayoutEffect(() => {
const el = centerRef.current;
const parent = el?.parentElement;
if (!el || !parent) return;
const pr = parent.getBoundingClientRect();
const cr = el.getBoundingClientRect();
setCenter({ x: cr.left - pr.left + cr.width / 2, y: cr.top - pr.top + cr.height / 2 });
}, [centerRef]);
if (!center) return null;
return (
<div className="absolute" style={{ left: center.x, top: center.y }}>
{showPath && <OrbitRing radius={radius} />}
{items.map((item, i) => (
<OrbitBadge
key={item.label}
item={item}
index={i}
total={items.length}
radius={radius}
duration={duration}
/>
))}
</div>
);
}
/**
* Badges that orbit a center element on a slow linear revolution, each
* counter-rotating so it stays upright. With followCursor the whole ring
* fades in on hover and trails the pointer through springs; without it the
* ring pins itself to the measured center of the child.
* @param {OrbitBadgeItem[]} items - Orbiting badges [Required]
* @param {boolean} followCursor - Hover-summoned cursor orbit [Optional, default: true]
*/
export function OrbitBadgeRing({
items,
radius = 96,
duration = 18,
showPath = true,
followCursor = true,
children,
className,
}: OrbitBadgeRingProps) {
const wrapperRef = useRef<HTMLDivElement | null>(null);
const centerRef = useRef<HTMLDivElement | null>(null);
const [hovered, setHovered] = useState(false);
const rawX = useMotionValue(0);
const rawY = useMotionValue(0);
const x = useSpring(rawX, { stiffness: 200, damping: 18 });
const y = useSpring(rawY, { stiffness: 200, damping: 18 });
const onMouseMove = useCallback(
(e: React.MouseEvent<HTMLDivElement>) => {
const rect = wrapperRef.current?.getBoundingClientRect();
if (!rect) return;
rawX.set(e.clientX - rect.left);
rawY.set(e.clientY - rect.top);
},
[rawX, rawY],
);
/* Park the orbit at the wrapper center on mount so the first hover never
flashes in from (0,0). */
useEffect(() => {
const rect = wrapperRef.current?.getBoundingClientRect();
if (!rect) return;
rawX.set(rect.width / 2);
rawY.set(rect.height / 2);
}, [rawX, rawY]);
return (
<div
ref={wrapperRef}
className={cn("relative", className)}
onMouseEnter={() => setHovered(true)}
onMouseLeave={() => setHovered(false)}
onMouseMove={onMouseMove}
>
<div ref={centerRef}>{children}</div>
{followCursor ? (
<AnimatePresence>
{hovered && (
<motion.div
className="pointer-events-none absolute inset-0 z-10 overflow-visible"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
transition={{ duration: 0.25 }}
aria-hidden="true"
>
<motion.div className="absolute" style={{ left: x, top: y }}>
{showPath && <OrbitRing radius={radius} />}
{items.map((item, i) => (
<OrbitBadge
key={item.label}
item={item}
index={i}
total={items.length}
radius={radius}
duration={duration}
/>
))}
</motion.div>
</motion.div>
)}
</AnimatePresence>
) : (
<div className="pointer-events-none absolute inset-0 overflow-visible" aria-hidden="true">
<CenteredOrbit
items={items}
radius={radius}
duration={duration}
showPath={showPath}
centerRef={centerRef}
/>
</div>
)}
</div>
);
}
Update the import paths to match your project setup.
Similar components
Install via CLI
Resource details
PublishedJuly 17, 2026
CategoryMicro Interaction
ReactMotionTailwind CSSSolar Icons
Install via CLI
Resource details
PublishedJuly 17, 2026
CategoryMicro Interaction
ReactMotionTailwind CSSSolar Icons